The Walking Dead Game Jam – The Rules

Make sure you read and follow them carefully so as not to accidentally disqualify your entry!

1. REGISTER : You must register your team by 11:00pm/23:00 Pacific Standard Time on 10/2/2013. [edit : you can add team members after registration]

2. SUBMIT : You must submit your game by 11:00pm/23:00 Pacific Standard Time on 10/10/2013.

Please make sure to hit the following link to get all the details on registration and submission:


3. TECHNICAL REQUIREMENTS : Your game must adhere to the following rules:

Your game must be built with Unity. If you have already used a 30 day trial and cannot afford a Pro copy, you can go to RESOURCES to get a 30 day trial code.

You must provide a web player build with the screen dimensions equal to or less than 800 pixel width and 600 pixel height.
If you want to go smaller, or do a square-shaped aspect ratio, you can as well.
You can use Unity Asset Store assets.

4. EXCLUSIVITY PERIOD : Submitted Games will be exclusively playable on Skybound and All Out War Game Jam partner websites for 2 months (60 calendar days) from launch.

We get to show off the winning games on and
After the 2 month period is up, you can do whatever you wish with your games.
During development, we require that you only share the games privately / securely with your team for play testing. Please do not post them on a public website.

5. THE THEME + NAMING RULES : The theme and phrase for inspiration is “All Out War”. However, please do not name the game “All Out War” or “The Walking Dead” or have those phrases in your game name. You CAN use those phrases in your game description, just not your game name.

We chose this rule so not to create confusion in searches between our stuff and your games. Base it off the theme in term of words / phrase alone, but name it something different.

So if you were to create game about an All Out War on Pizza, you could call it “Pizzapocalypse”, but “An All Out War on Pizza” can only be used in your description text.

To be *even clearer* on this, you can use zombies, or you can not use zombies; that is up to you (We didn’t invent zombies). You can use the words of “All Out War” to be a literal idea, or an abstract one. You just can’t use the words as the game name, or the characters.


6. NO USE OF THE WALKING DEAD I.P : No use of The Walking Dead name, characters, stories, art or associated brands…

Pretty self-explanatory. Too many issues would arise for us legally, so we decided to keep this simple and disallow use of The Walking Dead and its world in the competition.

However, if you’d like to play around in the world of The Walking Dead, we recommend you pick up our Walking Dead Assault game on iOS / Android, or Telltale’s Walking Dead Episodes series.

The Walking Dead Assault iOS logo The Walking Dead Assault Android Logo

Now that you’ve read the rules, have you registered yet? If not, go here. If you’ve already done that and want to see what Resources we’ve put together for you, go here.

60 thoughts on “The Walking Dead Game Jam – The Rules

  1. alexandervrs on said:

    I personally see some problems here,

    Since this is a *The Walking Dead* game jam, it should have some connection to The Walking Dead theme. I understand the “No use of the IP names & characters”, but you need to provide a theme that’s related to your IP in some way. Will the game have zombies in it? I could interpret “All Out War” as a game where I shoot alien hordes in the future, I am pretty sure that is not of your utmost interest. It could help if the theme gave more of a hint like “The Infected – All out War”.

    It would be useful if instead of just that plain “Resources” page, you provided us with an array of actual The Walking Dead themed resources (models, sprites, icons, sounds, music) to helps us.

    Not every developer uses Unity to develop their game. There’s GameMaker Studio, Flash, Construct, Stencyl, Cocos2D and many more so unless Unity did a promotion through this jam, I see no reasoning adding this restriction, making a game in Unity will not automatically make it good.

    I think you should revise you rules, that way more people will be interested to take part in this. :)



  2. Luke Quinn on said:

    Sounds interesting and my interest is definitely piqued, but I don’t really see the point of entry.
    I can’t see any prizes or incentives, so it’s kind of hard to justify investing the amount of time needed to smash out a game.
    Especially considering that we can’t use the IP and you are demanding exclusivity for 2 months, I’m wondering what the point of this jam is.



  3. WorldsGreatestDesignerEvar! on said:

    Let me ask for a clarification on this section here:
    “We get to show off the winning games on and”
    Does that mean we grant an exclusivity to publish materials on the game, or the game itself=? Furthermore, if we do have to publish the game, do we need to update it beyond the initial gamejam version?
    Reason I’m asking is because some of us might want to keep working on our projects after the gamejam, but not necessarily to publish them on thewalkingdead/eurogamer.



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